NEW CLASSES






Awakening to the fight, imbued with the power of the ancient giants.



In the awakening, the displacement of Afterlife, which houses the spirits of the ancient heroes of the giant race, is transformed. This transfer of fourth class changes your character to level 85 in one of eight new character classes: Yul Archer, Assistant FeOH, Iss Enchanter, Healer Aeore, KnightSigel, Rogue Othell High Wynn, or Tyrr Guerrero. These classes provide powerful new skills to conquer many new challenges of Lineage II: Goddess of Destruction.



ARCHER YUL.






Mow enemies quickly with a shower of arrows.

 Yul archers are fast and skillful attackers away using bows or crossbows. Using a rapid torrent of arrows, which can put an enemy six feet under before they can even contemplate an attack. They cause enormous physical damage to his enemies with his sharp improved accuracy and ability to inflict critical damage great. Its most distinctive feature is its ability to quickly switch between three special positions. Each position offers different benefits and sanctions various causes during use.

 Because Yul archers specialize in ranged combat, close to his defense is very weak. However, they have skills that allow them to block the movements of a target or rapidly expand the distance of an enemy attack. They have the highest average speed, and can use traps or decoys to deceive the enemy and support of other classes.



CLASS PATH

 Characters with the kinds of transfer of the third part of Sagittarius, Moonlight Sentinel, Ghost Sentinel, or Trickster as an archer in transit Yul fourth class in the wake.



WAKE LORE

 Archers Yul has inherited their powers from the giant sniper hero Cranigg, had a third eye that gave him the vision keen interest in a very long range.

SIGEL KNIGHT




Hold fast against all the shots and direct the course of the battle deustedes.



Sigel is considered noble knights, and have high regard for the honor. In battle, they exhibit strong leadership and are often officers. Sigel A knight can summon a golden lion in the battle that has multiple attack skills. The Golden Lion is a very useful companion when the Knight Sigel alone.

 Sigel Knights have highlighted the strong defense and resistance. To fend off enemy attacks effectively with their heavy armor, a weapon from one hand and a shield, taking the role of a tank in a group. Knights Sigel can amplify aggression, focusing towards the enemies of themselves so that their allies can attack more effectively. You can select from six aura emanating from the offensive capability to strengthen or improve the skills of recovery. You can also drag the targets in front of them to the position of targets between them and the most vulnerable members of a group.



CLASS PATH

 Characters with the kinds of transfer of the third Phoenix Knight, Hell Knight, Eva's Templar and Knights become TemplariosShilien Sigel during transportation fourth class in the wake.



WAKE LORE

 Sigel Knights take their powers from the Abelius giant hero, known as the Gold Commander for his sense of honor and ability to motivate the troops. Your animal companion, gold Kelcion lion, fought by his side in every battle, inspiring fear and dread through his ferocious roar.







ISS Enchanter




Anticipate and direct the flow of the battle to secure victory ...



ISS are Enchanters melee that provide essential support group. They can charge quickly and forcefully attack the sword with both hands, while the decrease of physical aggression from opponents. Although the fighting in close combat, its strength comes from its fans to the versatile and disadvantages.

 ISS are Enchanters end strategists. They know that the strategic use of their buffs and debuffs can turn the tide of battle. Their fans to improve the full range of melee and the fundamental properties of defense, and many affect a whole group of heroes. Disadvantages incorporate physical attacks.



CLASS PATH

 Characters with the kinds of transfer of the third of Hierophant, Doomcryer, Sword Muse, Spectral Dancer, and his transfer Dominator Issdurante charming fourth class in the wake.



WAKE LORE

 The powers of the charming Iss Leister arising from the giant hero. Leister, a perceptive observer and the giant, was skilled in battle, but focused on strategy and military tactics. His ability to read and anticipate the flow of the legendary battle



WYNN Summoner



control of powerful servers called from other dimensions.



Wynn Summoners Range attack magic spells. They call on powerful servers with free will (pets) that are a force to be reckoned with. Reservoir provided when necessary through their servers and can summon called multiple servers to take the lead in combat.

 Summoners Wynn raise some magic attacks by decreasing the resistance of the enemies of magic or resistance to debuff skills. They have amazing skills that can weaken enemies at a distance. They use strong debuffs that they too could detonate, causing massive damage.



CLASS PATH

 Characters with the kinds of transfer of the third of Arcana Lord, Elemental Master and Master Summoners spectral Wynn during transportation fourth class in the wake.



WAKE LORE

 Wynn Summoner Nabiarov powers come from the giant hero. He had the power to open and close the dimensions. He was a giant seductive, passionate, he resigned from his two eyes to gain their immense power of invocation.


TYRR WARRIOR.




Cleave through enemies with a hurricane of blows.



Tyrr Warriors is strong, indomitable and ferocious melee fighters. To take challenges and do not have strong loyalties, but those who choose, often as mercenaries roaming. They wear heavy armor, while relentlessly attack through the front lines.

 Tyrr warriors can handle a variety of weapons and can use the area of ​​effect skills, what good to attack multiple targets. The most distinctive features of the Warriors Tyrr are your Force energy, inner strength that drives and build their skills in battle, and their different abilities wild scream, which greatly enhance specific capabilities for a while. The skilful use to maximize their combat skills in any given situation.



CLASS PATH

 Characters with the kinds of transfer of the third of Duelist, Dreadnought, Titan, Khavatari Grand Master, and Doombringer become warriors in transit Tyrr fourth class in the wake.



WAKE LORE

 Tyrr Warriors have inherited their powers from the giant hero Sapyros, Sapyro be known as the leader of storm for his rough, weather-beaten, the rebellious attitude and his tempestuous nature. His fierce hand to hand battles were part of the legend. Once engaged, never backed down, and never lost.




AEORE HEALER



To exercise the sacred power of light to heal and support their allies.



Aeore healers use the powerful magic to support their allies behind the scenes. Beyond their conventional healing powers and abilities to increase allies from the dead and restore mana of allies, the allies can healers also Aeore amateur standing their own ground, the enemies of control through mesmerization, and harm . Multiple skills Aeore healers' buff is infused with the sacred power of Saha and can be assigned to different party members to help the party fight more efficiently.

 As masters of the power of light, healing Aeore also knows the power of darkness. Using the two powers to ward off the attacks of the enemy, as by use of the dark force to ward off enemies or to the convening of Rumi, the warrior of light, to fight on their behalf. The power of light can also summon the tree of life, creating an area that acts as a safety zone where allies can restore your HP and clear disadvantages.



CLASS PATH

 Characters with the kinds of transfer of the third part of the Cardinals, Saints Eve, and Shillien Saints become healers in transit Aeore fourth class in the wake.



WAKE LORE

 The Healer Laksis Aeore was a friend of Einhasad in the early days of the Giants. He combined his sacred magic skills with Einhasad to create a new kind of power. This new sacred power known as Saha, spread rapidly by the Giants. Those who handle Saha became essential in battle.





WIZARD FeOH



Rain devastating elemental magic enemies.



FeOH Wizards are masters of the week, and the elements are theirs to control fire, water, wind and earth. His specialty is devastating long-term damage, but can also teleport, cause fear, and the trap, with exceptional flexibility and control capabilities of the masses. His defenses are weak.

 Wizards FeOH massive supply of magical attacks that have different qualities and special effects, depending on which of the four basic positions they are in. Usually you can only turn a position at the time, but may change positions smoothly. One of its most devastating skills allows them to use short positions and two elements simultaneously.



CLASS PATH

 Characters with the kinds of transfer of the third of Archmage, Soultaker, Mystic Muse, Storm Screamer, and the dog's soul during the transfer FeOH Wizards fourth class in the wake.



WAKE LORE

 FeOH wizard powers have gone from Silver Sage Soltkreig, one of the Seven Sages giant. Soltkreig, a giant supremely wise and intelligent, was a strategic analyst. He snatched victory from the jaws of defeat many times with his brilliant planning. From an early age was fascinated by the fundamental elements of nature. Through years of study, became the foremost expert on the four elements and the theory of mana.







ROGUE OTHELL







Deliver death from the shadows.



Othell Rogues are murderers who use speed and stealth to send their enemies. These melee fighters also have several effective ways to engage targets from a distance. Othell Rogues are masters of the knife convenient and poisoned needle, and can even create clones of themselves to confuse and attack their enemies.



Othell rogues attract enemies to follow, and then disappear into the shadows of back-stabbing. These murderers poachers have a range of disadvantages to choose from, and the power to do damage with his tremendous lightning attacks.



CLASS PATH

 Characters with the kinds of transfer of the third part of the adventurous, the Wind Rider, Ghost Hunters and fortune seekers to be rogues in transit Othell fourth class in the wake.



WAKE LORE
 Othell Rogues take their powers from the Ashagen ruthless murderer. The giant Ashagen was a fierce warrior, but his ferocity was equaled by his cruelty. Brutal enough to hit back without protection from an enemy, Ashagen was feared by his enemies and rejected by his allies. But despite his formida

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