Awakening to the
fight, imbued with the power of the ancient giants.
In the awakening, the
displacement of Afterlife, which houses the spirits of the ancient heroes of
the giant race, is transformed. This transfer of fourth class changes your
character to level 85 in one of eight new character classes: Yul Archer,
Assistant FeOH, Iss Enchanter, Healer Aeore, KnightSigel, Rogue Othell High
Wynn, or Tyrr Guerrero. These classes provide powerful new skills to conquer
many new challenges of Lineage II: Goddess of Destruction.
ARCHER YUL.
Mow enemies quickly
with a shower of arrows.
Yul archers are fast and skillful attackers
away using bows or crossbows. Using a rapid torrent of arrows, which can put an
enemy six feet under before they can even contemplate an attack. They cause
enormous physical damage to his enemies with his sharp improved accuracy and
ability to inflict critical damage great. Its most distinctive feature is its
ability to quickly switch between three special positions. Each position offers
different benefits and sanctions various causes during use.
Because Yul archers specialize in ranged
combat, close to his defense is very weak. However, they have skills that allow
them to block the movements of a target or rapidly expand the distance of an
enemy attack. They have the highest average speed, and can use traps or decoys
to deceive the enemy and support of other classes.
CLASS PATH
Characters with the kinds of transfer of the
third part of Sagittarius, Moonlight Sentinel, Ghost Sentinel, or Trickster as
an archer in transit Yul fourth class in the wake.
WAKE LORE
Archers Yul has inherited their powers from
the giant sniper hero Cranigg, had a third eye that gave him the vision keen
interest in a very long range.
SIGEL KNIGHT
Hold fast against all
the shots and direct the course of the battle deustedes.
Sigel is considered
noble knights, and have high regard for the honor. In battle, they exhibit
strong leadership and are often officers. Sigel A knight can summon a golden
lion in the battle that has multiple attack skills. The Golden Lion is a very
useful companion when the Knight Sigel alone.
Sigel Knights have highlighted the strong
defense and resistance. To fend off enemy attacks effectively with their heavy
armor, a weapon from one hand and a shield, taking the role of a tank in a
group. Knights Sigel can amplify aggression, focusing towards the enemies of
themselves so that their allies can attack more effectively. You can select
from six aura emanating from the offensive capability to strengthen or improve
the skills of recovery. You can also drag the targets in front of them to the
position of targets between them and the most vulnerable members of a group.
CLASS PATH
Characters with the kinds of transfer of the
third Phoenix Knight, Hell Knight, Eva's Templar and Knights become
TemplariosShilien Sigel during transportation fourth class in the wake.
WAKE LORE
Sigel Knights take their powers from the
Abelius giant hero, known as the Gold Commander for his sense of honor and
ability to motivate the troops. Your animal companion, gold Kelcion lion,
fought by his side in every battle, inspiring fear and dread through his
ferocious roar.
ISS Enchanter
Anticipate and direct
the flow of the battle to secure victory ...
ISS are Enchanters
melee that provide essential support group. They can charge quickly and
forcefully attack the sword with both hands, while the decrease of physical
aggression from opponents. Although the fighting in close combat, its strength
comes from its fans to the versatile and disadvantages.
ISS are Enchanters end strategists. They know
that the strategic use of their buffs and debuffs can turn the tide of battle.
Their fans to improve the full range of melee and the fundamental properties of
defense, and many affect a whole group of heroes. Disadvantages incorporate
physical attacks.
CLASS PATH
Characters with the kinds of transfer of the
third of Hierophant, Doomcryer, Sword Muse, Spectral Dancer, and his transfer
Dominator Issdurante charming fourth class in the wake.
WAKE LORE
The powers of the charming Iss Leister arising
from the giant hero. Leister, a perceptive observer and the giant, was skilled
in battle, but focused on strategy and military tactics. His ability to read
and anticipate the flow of the legendary battle
WYNN Summoner
control of powerful
servers called from other dimensions.
Wynn Summoners Range
attack magic spells. They call on powerful servers with free will (pets) that
are a force to be reckoned with. Reservoir provided when necessary through
their servers and can summon called multiple servers to take the lead in
combat.
Summoners Wynn raise some magic attacks by
decreasing the resistance of the enemies of magic or resistance to debuff
skills. They have amazing skills that can weaken enemies at a distance. They
use strong debuffs that they too could detonate, causing massive damage.
CLASS PATH
Characters with the kinds of transfer of the
third of Arcana Lord, Elemental Master and Master Summoners spectral Wynn
during transportation fourth class in the wake.
WAKE LORE
Wynn Summoner Nabiarov powers come from the
giant hero. He had the power to open and close the dimensions. He was a giant
seductive, passionate, he resigned from his two eyes to gain their immense
power of invocation.
TYRR WARRIOR.
Cleave through enemies
with a hurricane of blows.
Tyrr Warriors is
strong, indomitable and ferocious melee fighters. To take challenges and do not
have strong loyalties, but those who choose, often as mercenaries roaming. They
wear heavy armor, while relentlessly attack through the front lines.
Tyrr warriors can handle a variety of weapons
and can use the area of effect skills, what good to attack multiple targets.
The most distinctive features of the Warriors Tyrr are your Force energy, inner
strength that drives and build their skills in battle, and their different
abilities wild scream, which greatly enhance specific capabilities for a while.
The skilful use to maximize their combat skills in any given situation.
CLASS PATH
Characters with the kinds of transfer of the
third of Duelist, Dreadnought, Titan, Khavatari Grand Master, and Doombringer
become warriors in transit Tyrr fourth class in the wake.
WAKE LORE
Tyrr Warriors have inherited their powers from
the giant hero Sapyros, Sapyro be known as the leader of storm for his rough,
weather-beaten, the rebellious attitude and his tempestuous nature. His fierce
hand to hand battles were part of the legend. Once engaged, never backed down,
and never lost.
AEORE HEALER
To exercise the sacred
power of light to heal and support their allies.
Aeore healers use the
powerful magic to support their allies behind the scenes. Beyond their
conventional healing powers and abilities to increase allies from the dead and
restore mana of allies, the allies can healers also Aeore amateur standing
their own ground, the enemies of control through mesmerization, and harm .
Multiple skills Aeore healers' buff is infused with the sacred power of Saha
and can be assigned to different party members to help the party fight more
efficiently.
As masters of the power of light, healing
Aeore also knows the power of darkness. Using the two powers to ward off the
attacks of the enemy, as by use of the dark force to ward off enemies or to the
convening of Rumi, the warrior of light, to fight on their behalf. The power of
light can also summon the tree of life, creating an area that acts as a safety
zone where allies can restore your HP and clear disadvantages.
CLASS PATH
Characters with the kinds of transfer of the
third part of the Cardinals, Saints Eve, and Shillien Saints become healers in
transit Aeore fourth class in the wake.
WAKE LORE
The Healer Laksis Aeore was a friend of
Einhasad in the early days of the Giants. He combined his sacred magic skills
with Einhasad to create a new kind of power. This new sacred power known as
Saha, spread rapidly by the Giants. Those who handle Saha became essential in
battle.
WIZARD FeOH
Rain devastating
elemental magic enemies.
FeOH Wizards are
masters of the week, and the elements are theirs to control fire, water, wind
and earth. His specialty is devastating long-term damage, but can also
teleport, cause fear, and the trap, with exceptional flexibility and control
capabilities of the masses. His defenses are weak.
Wizards FeOH massive supply of magical attacks
that have different qualities and special effects, depending on which of the
four basic positions they are in. Usually you can only turn a position at the
time, but may change positions smoothly. One of its most devastating skills
allows them to use short positions and two elements simultaneously.
CLASS PATH
Characters with the kinds of transfer of the
third of Archmage, Soultaker, Mystic Muse, Storm Screamer, and the dog's soul
during the transfer FeOH Wizards fourth class in the wake.
WAKE LORE
FeOH wizard powers have gone from Silver Sage
Soltkreig, one of the Seven Sages giant. Soltkreig, a giant supremely wise and
intelligent, was a strategic analyst. He snatched victory from the jaws of
defeat many times with his brilliant planning. From an early age was fascinated
by the fundamental elements of nature. Through years of study, became the
foremost expert on the four elements and the theory of mana.
ROGUE OTHELL
Deliver death from the
shadows.
Othell Rogues are
murderers who use speed and stealth to send their enemies. These melee fighters
also have several effective ways to engage targets from a distance. Othell
Rogues are masters of the knife convenient and poisoned needle, and can even
create clones of themselves to confuse and attack their enemies.
Othell rogues attract
enemies to follow, and then disappear into the shadows of back-stabbing. These
murderers poachers have a range of disadvantages to choose from, and the power
to do damage with his tremendous lightning attacks.
CLASS PATH
Characters with the kinds of transfer of the
third part of the adventurous, the Wind Rider, Ghost Hunters and fortune
seekers to be rogues in transit Othell fourth class in the wake.
WAKE LORE
Othell Rogues take their powers from the
Ashagen ruthless murderer. The giant Ashagen was a fierce warrior, but his
ferocity was equaled by his cruelty. Brutal enough to hit back without
protection from an enemy, Ashagen was feared by his enemies and rejected by his
allies. But despite his formida
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